Just a quick test to get an idea on how the dog would move once skinned. Plus it was also a test to see if I could remember how to do skinning. It's amazing how things easily come back to you.
Miro Dog: Skinning Test from Charlotte Buchan on Vimeo.
However a few of the shapes need tweaking in order to have more efficient movement. I also need to go back a few stages to lay out some UV's etc before moving forwards. Also I've just realized that I've not uploaded a front/back view of the dog. So below is a screen shot of how the shapes look from the back.
Thursday, 4 July 2013
So to show more of what I have been up to, here is my Miro dog, this time with some joints roughly placed. However it's proving tricky. Where the dog isn't anatomically correct and is simply made of shapes, placing the joints has been hard. I'm not entirely sure I have the back leg correct yet. I've also been experimenting with moving the shapes around to try and get something as close to being correct as possible (also taking a shape out).
To help I've looked at the website below as well (with references to Inuyasha)
Also having finished animating first two scenes in After Effects I've come to realize that I've only got an idea for the first half of the music. So I've whipped up another animal which Miro is famous for, the rooster as well as chickens. The plan is to have my dog character chase them around, carrying on with the barn scene.