Wednesday, 23 November 2011
With some help from Alan I've gone back and added in more detail to my horse figure. It now looks more like something carved from wood where I've added in 'cut' strokes. I aim to have it completed by Friday so I can start laying out the UVs and texture it.
Monday, 21 November 2011
Friday, 18 November 2011
• Rigging- Getting the correct rig
• Blend shapes (If I use them)
Thing still needed
• Buildings, one for hell and one for heaven
• Ring of fire
• Book stand
• Tree and Bushes (these can be duplicated and tweaked to look different)
• Servant? Basic silhouette outline.
Bill Lewis is English artist, story-teller, poet and mythographer. He is a member of ‘The Medway Poets’ a group dedicated to stuckism artwork. A few weeks ago he did a lecture called 'Kissing the Minotaur' in the Pentagon. I couldn't attend this lecture and so Jackie suggested that I email him, to see if he'd be happy to send me some notes about what he was talking about. It turned out he didn’t have any notes and said he'd meet me at the university (as he lives localy) to talk about what I wanted to know. Below are the notes that Jackie took down from my meeting with him.
Wednesday, 16 November 2011
Tuesday, 15 November 2011
Figured it was time for an update. I have been modelling my knights in Maya since the end of last week. The above screen shot is my first attempt at a rough model of my knight. However I was told to consider adding in detail after getting the basic shape. Below is the up to date version of my figurine.
Friday, 11 November 2011
Wednesday, 9 November 2011
The Mappa Mundi is a map created in 13th century which depicts the world as it was imagined in those days. Not only does the map represent the world but it also represents life and death and how they are connected to each other. After a terrible battle, the spirit of a knight rises from the ground onto his horse. Upon his horse he prepares his journey towards Judgment Day. As he passes onwards he glances back at his servant who calls to him ‘passe avant’, pass on. The knight continues towards the realm of St Peter to be judged. The book of St Peter holds all the names of those who are blessed and who will spend eternal life in heaven. If the Knight’s name does not appear in the book he will descend to hell.
Tuesday, 8 November 2011
Went back and re edited this one to look, I'm hoping like my world should. The base for my chess piece will be made from wood. Figures such as props (trees and buildings) will also be made from wood with inked on details. The ground will also have details inked on as well.
Also. as recommended by Phil I looked at Michele De Lucchi's wooden models for inspiration.
Monday, 7 November 2011
Below is a rough draft of a script I'm preparing to send to a voice over to see how much they would charge me. Could you read through it and recommend either something else I could put in or what I could improve upon.
The Mappa Mundi is a map created in 13th century which depicts the world. Not only does the map represent the world but it also represents life and death and how they are connected to each other. After a terrible battle, the spirit of a knight rises from the ground onto his horse. Upon his horse he prepares his journey towards Judgment Day. As he passes onwards he glances back at his servant who calls to him ‘pasaval’, pass on. The knight continues towards the realm of St Peter to be judged. The book of St Peter holds all the names who are blessed and who will spend eternal life in heaven. If the Knight’s name does not appear in the book he will descend to hell.
Been revamping my concept art as well as working on my Knight character. I've taken elements from tapestries in terms of buildings and tree leaves etc to get the elements I need. The middle one depeicting heaven needs to have the texture I overlaid ontop toned down. It looked less obvious on my laptop screen.
Friday, 4 November 2011
After talking to Alan he said I needed to push my character further. I n eeded to make the knight and horse look like one 'piece' as well as if they'd been carved into a piece of wood,metal or stone. To help me get a btter idea of how to make them looked carved I've combined them together. i've also tried to keep their limbs out of perportion.
After getting some feed back, it was recomended that I make the horses legs longer. This was to loose the look of the horse bowing down and that the knight will be dismounting. The second round of feedback also agreed that the legs needed to be just a little longer as well as having the head smaller to make the horse look proud.
I was also told to take a look at 'Noggin the Nog' for style influence. The show from 1959 was created by Oliver Postgate. Postgate also created animations such as Ivor the Engine, Bagpuss and the Clangers. The show Noggin the Nog has a strong use of the style I need, characters and props looking like they are one (like my chess piece).
Thursday, 3 November 2011
Tuesday, 1 November 2011
As recommended above are examples of 3D board games which will help me push my animation into a ore 3D space.
Below are images I've sketched out of the knight and his horse for my character. Out of the horse designs (influenced by the images on the influence map at the bottom) I think for the horse I lean towards either 1,3 or 5. I did have a little trouble with these for it was hard to draw them 'out of proportion'.
Jackie also sent me an email recommending the documentary below. It has a wonderful map scene towards the end.