Hi Alan
When showing me how to tidy up the geometry on my Knight character, what window did you open which shows you what's wrong on a model? Was it something which can be used in 2010?
Thursday, 29 December 2011
@ Phil: Title Ideas
A few title ideas for you to work with. Hope there's enough
Mappa Mundi: Dires Irae
Mappa Mundi: A Knight's Journey
A Knight's Journey
Mappa Mundi: To Judgment Day
To Heaven or Hell
Wednesday, 28 December 2011
Monday, 26 December 2011
Knight Character: Texture Base
After a nice little break over Christmas it's time to get back to work (and put the nose to the grindstone). Finally got a layer down for the base of the Knight's texture down as well as the Servant's. Both need touched added to them to make them look less samey
Had to use UV sets along with the relationship editor to apply my texture to the Knight.
Had to use UV sets along with the relationship editor to apply my texture to the Knight.
Thursday, 22 December 2011
Knight Character: Rig Compleate
Monday, 19 December 2011
Sunday, 18 December 2011
Knight Character Skinned Re Edited
Ok a lie, turns out there were a few problems with the original skinning. However all fixed now. Am also flying through the rig for my Knight character. It's safe to say I prefer rigging than skinning.
Friday, 16 December 2011
Knight Character Skinned
After a bit of a struggle, I've finally managed to skin the horse and Knight. All that is left now (Which I aim to get done by either the end of the day or the weekend) is to put in some basic rig controlls so I can animate. Rather pleased with this as I'm not too good with skinning and the last time I did something like this it was all the way back in the second year. So overall very pleased with the outcome.
Wednesday, 14 December 2011
Knight Model: UV Layout
After having to go back and just clean up my model a little, the UV's for my knight character are finally laid out. Next up, creating joints (which I've already mapped out) and then onto rigging, which I'm rather excited about even if it's not a fun job. It will be my first official rig since learning how to do so in the second year. Hopefully I'll be able to start animating at the beginning of the holidays. I'll texture my knight during the holidays so I can switch between animating and texturing
Sunday, 11 December 2011
Preparing to Rig
Tuesday, 6 December 2011
Rough Renders
Though it time for an update. Plus I've been meaning to do a sheet like this with the objects I've got so far in my scene (though now looking at it I've realized I've missed out the flag and swords). Just some rough renders to show how far my knight has progressed (and with a temporary texture which Tom put on). Aim to have this character ready for rigging by Wednesday or Thursday at the latest so I have a week to use incase of problems.
Thursday, 1 December 2011
Test Renders
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