Wednesday, 7 November 2012

Miro: Into Maya

Just to show I've not dropped Miro and that this project is still on-going, here's a screen shot of the first attempt at recreating my concepts in Maya. I've used the technique I learnt when re creating De Chirico to help place shapes and objects. I've used a camera with my image plane attached to it and a simple plane to help me calculate the horizon line. From there I can then position my geometry :-).


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