I've wrote down a few ideas, however I haven't had that feeling where you know you'd want to take the idea further. Nothing which screams to me 'do this'. I did have a suggestion on how to go about thinking of what to do though. It was recommended that I eliminate all that the Soundscape 'wouldn't and couldn't be'.
Things the Soundscape 'couldn't/wouldn't be'
- I don't see a lot of the colour green in it- If any
- It's not a gentle/calm piece even if it starts that way
- I can see something with a lot of red/blues in it
- Purples as well
- The piece is very energetic, though it does start rather calm.
- Just a load of swirly patterns. I stumbled across this image on Deviantart the other day and I liked the randomness and meaningless feel it has to it.
- A time line of some sorts, showing different eras.
- A volcano erupting around a city.
I think the idea of 'eruption' is interesting, Lev - it certainly feels as if the music is building towards a climax; and those tambourines lend a slight 'Spanish' flavour; it does feel as if something is growing, gaining height, pushing onwards, upwards, upwards, upwards, with more energy, turning in circles, lots of light and dazzle at the end - it could be the story of a firework, or of something 'coming-to-be' - perhaps something burning up, like a pheonix taking wing, something leaving a trail, something combusting beautifully! In terms of abstraction, why not start with a simple shape - like a sphere, and in common with those morphing exercises you did with meg - create something that reflects the end of the music - something wild and explosive - and then put in some key frames, and then get from one to the other... I think you need to develop lots of expressive and experiment 2d work, and then, from that, start to extrapolate some solutions in cg... enjoy this stage!
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